“THIS = THEN = THAT” (TEAM-OF-ONE or TEAM-OF-TWO)
PROTOTYPE DUE: FRIDAY NOVEMBER 8TH @ 13H30
The FINAL ASSIGNMENT “THIS = THEN = THAT” is an Open Brief project, which will span the entire semester and your progression will be evaluated over three accumulative milestones: a Proposal (HARDCOPY), a Physical Prototype (IN-CLASS) and a final Artifact or Experience (IN-CLASS).
OVERVIEW & GUIDELINES FOR PROTOTYPE PRESENTATION
On the 8TH NOVEMBER, all members (TEAM-OF-ONE and TEAM-OF-TWO) will be required to present a Physical Prototype i.e. current state of ambiguities, research, development, advancement, implementation and fidelity with respect to the initial Project Proposal. Each TEAM will be evaluated on the Physical, Tangible and Perceivable progress demonstrated – on the day. We (Sabine & Elio) will meet, over the course of the afternoon session, with each TEAM for approximately 10 – 15 minutes to provide feedback on progress, answer questions and to evaluate your Physical Prototype.
A Physical Prototype, with respect to CART360, is defined as a first full-scale maquette in functional form. The Prototype presented on 8TH NOVEMBER is something that serves as a model for that which will come later i.e. Final Artifact or Experience on 4TH DECEMBER.
The Physical Prototype is an Interactive implementation of your intentions – it must be accumulatively Meaningful (Fidelity, Form, Function, Materials and Interaction). The Physical Prototype should concretely (minimise ambiguities) establish how user(s) Interact with the proposed Artifact, how your Interaction Design Strategy evokes your intentions (Meaningful) and how the technological component selection i.e sensors impact their experiences and expectations. Not only should the Physical Prototype afford you the opportunity to evaluate the Experiential Aspects of your Physical Prototype, a Physical Prototype should also lead to unexpected discoveries that may or may not take your project beyond its initial scope.
In developing your Physical Prototype, we strongly recommend reading Prototyping for Physical and Digital Products By Kathryn McElroy. This will clarify and concertise the Iterative process of Prototyping for Tangible and Physical Artifacts & Experiences.
BOOK SECTIONS TO READ
- Why Do We Prototype (To Understand, To Test & Improve, To Communicate, To Advocate)?
- How Is Prototyping for Physical and Digital Products Similar (Goals & Fidelity Levels)?
- Prototypes for Physical Products (Materials & Tactility, Electronics)
- The Physical Prototype must have more than one level of Interaction and must afford the intended modes of Interaction.
- It must be Meaningful to users beyond the element of surprise.
- It must be Functional for the Physical Prototype presentation.
DELIVERABLES: PHYSICAL PROTOTYPE & RELATED DOCUMENTATION – NOVEMBER 8TH (15%)
- Each TEAM (OF-ONE or OF-TWO) will submit a Physical Prototype Report (HARDCOPY @ Start of Class) & on Github
- HARDCOPY of Physical Prototype Report must list the Team Members & explicitly declare GitHub Repository URL
- Selected TEAM MEMBERS’S GitHub must host ALL PROTOTYPE DOCUMENTATION (Hardcopy PDF, Video, Photos, Circuits Diagrams, Code etc.)
- Documentation will be located on Github > ASSIGNMENTS > ASSIGNMENT_PHYSCIAL_PROTOTYPE
- Physical Prototype Report Requirements:
- A Non-Technical Written Response which addresses and relates the implicit concerns of Why Do We Prototype? & Fidelity Levels to the development process of your Physical Prototype. (MINIMUM 512 WORDS)
- A Technical Evaluation of Sensors and their associated Affordances which would ideally support your project’s proposed Interaction Design Strategy (MINIMUM 512 WORDS).
- Has your Project’s initial intention or supposed meaning changed over the course of researching and implementing the Physical Prototype? If YES or NO – Explain why? (MINIMUM 256 WORDS).
The Physical Prototype Documentation: “THIS = THEN = THAT” document should be formatted with appropriate sections and styled – 11pt Type Face and 1.5 Line Spacing. We also expect correct and appropriate use of Language, Grammar and Spelling.