November, 2009
ReSound
Resound is a pattern sequencer that can be modified by information sent from other networked objects. A predefined rhythm is disrupted by packets delivered from neighboring microcontrollers. Using everyday objects and small vibrating motors, unexpected sound patterns are constructed and then manipulated by incoming bytes.
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Chinchilight
My project is a little animal with magic capacities. The chinchilight have fosfluorescent organs which give to it the opportunities to catch the light, digest it and than return the rest of the light. The digesting system of the chinchilight is a little bit like the digesting system of human but really more poetic ! His food is the light and this one is controled by the data receiving .The datas control the amont of time the interior of the chinchilight is expoded to the light (all the datas are add and represent a delay). To reflect the light everywhere in the interor, I used a dc motor and two reflective scopes by hacking a flashing light game. After the exposition, a certain amount of light, is staying in the interior of the chinchilight for a certain amount of time. After few seconds of digestion (delay) the chinchilight return the rest of light. The light sensor of the chinchilight is so returning data. So, the light is the
Kisses
Kisses uses the three pieces of information recieved in the network project Cadavre Exquis as a communication signal to turn on LEDs on an otherwise static 2 dimensional painting. Through the Arduino processor, 3 incoming bytes of information (a number between 0 and 255) are received from the closest neighbor along the network chain. These three values are then taken in by the Arduino and output to turn on the LEDs in the painting at 3 different light levels associated with the received values. For example, if one of the values received was 85, then a series of LEDs would light up at a brightness value of 85/255. The information received is also re-routed to the next closest neighbour in the network where the values transmitted are 255 minus the value recieved with a remainder of at least 3 (to ensure that the receiver doesn’t receive a zero value). The LEDs are positioned so that when the lights go off, glow-in-the-dark paint would be activated on the canvass and then in the dark, many kisses on the painting would be revealed to the observer.
Electromask {Cadavre Exquis Project}

“Electromask” endeavours to create a communicative bridge between two worlds that are veiled from one another. Further, it attempts to convey these otherworldly intentions. While residing firmly within the world of objects, the idiosyncratic artwork embodies the unique spirit of it’s human maker. As it’s circuits reach deep into the electronic nebula that is cultivated through digital communications, the mask attempts to reconnect with it’s human origins. Electromask thus transforms the wearer into an electro-psychic medium whom is enabled to transcend computation barriers: symbolizing an important cultural advancement in support of human-to-human relations.
LuxTag
LuxTag is a fast-paced, interactive, laser light game where individual players attempt to shoot light sensitive targets worn by opposing team members. The game begins when each player attaches a balloon to headgear equipped with photocell-sensor target areas. The object of the game is to tag players on the opposite team with hand-held light phasers to release opponent’s balloons. The first team to tag all opposing players, wins. There are many variations to the game LuxTag, it can be played by individuals (every man for himself) or as a team. Different tactical missions can be played, such as capture the flag, quick draw, defending a particular point/area, etc. LuxTag is both mentally and physically challenging, it is a game that requires tactical thinking, agility, speed and sharp-shooting.


